The thing is, that's only the tip of the iceberg. Later campaigns like "Dark Carnival" add a bit of whimsy as you can play some of the carnival games (kudos to Valve for bringing back the Half Life 2 gnome for an achievement), race up and down a roller coaster as zombies chase endless after you, and eventually reach the end which culminates in an inspired ending scenario that's completely different (and a tad whimsical) than anything else in the game. This diversity only continues through the later campaigns as well, with "Hard Rain" being my absolute favorite. In "Hard Rain," as you move through the maps, it starts raining harder and harder. It's by far the most atmospheric and most interesting, since you eventually have to backtrack through the zones, but this time they are flooded and the weather adds a completely different challenge to the map. Additionally, unlike the first game where the campaigns all felt a bit too similar, resulting in my group relying on a couple campaigns we liked the most, each campaign offers so many differences, that I find myself wanting to replay them over and over. With five fully-developed campaigns, there's a lot more content than in the original game. Also, if you're feeling especially masochistic, try turning on the Realism mode which gets rid of the glowy outlines around survivors and ammo, makes infected harder to kill (headshots, please) and gets rid of the spawning closets...
And that doesn't take into account the other features. Of course, there's Versus and Survival Modes like in the original game, but L4D2 also throws in Scavenge. Scavenge essentially is L4D2's version of a capture the flag mode, with the myriad of gas cans being flags. The survivors race around the map, fighting both the infected and the clock, trying to get as many gas cans to start a generator as possible. Meanwhile, the infected obviously try to stop them. What I love about Scavenge is that it's not the time commitment that Versus is. It's a quick best of three or five game that ratchets up the tension and can create some truly inspired situations. My only complaint about this mode is that there's only one per campaign right now. Ditto the Survival mode which doesn't seem to have as many maps as in the original Left 4 Dead. Hopefully Valve rectifies this with DLC.
After you get past the myriad of modes and campaigns, there's still more tiny additions that made me smile. Guns are now strewn across the level and you won't find conveniently placed groups of weapons that contain everything. The guns also have a lot more variety, with a few different options for each type of weapon (I really enjoy the combat shotgun). The newly introduced melee weapons are interesting. In lower difficulties, they are seemingly overpowered; however, as you start to play on expert, I've found their limitations to be too great. Still, a nice additional and some of them are fantastic: taking down a witch with a chainsaw is perfection. The two grenade types return as does vials of Boomer bile. This operates under the same concept as the pipe bomb, except that the undead will race to the impact point and try to destroy whatever's there...like a Tank. Not that they will destroy a Tank, but they do provide some assistance. Then there's the other miscellaneous items, like defibrillators that will bring back dead party members.
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