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WarEngineer
i just bought this game and i sorta played through it.

the game is well made but i thought it was really short.

not a relaxing moment in this game and teamwork is kinda hard to get in online play.

still fun when i have the feel to shoot zombies in pieces though.

also, the online play needs to be upgraded.....no localized server so i play with people from like all over the place and lag gets bad.

when that happens, my single fire shotgun becomes a machine gun and starts shooting multiple times cuz of the lag and i miss all my zombies lol booo
Jarhier
I only played it once. I really don't like it and that's saying a lot since I'm a big fan of the first one and I .

To me it is unpolished and disorganized. Granted, the setting is freaking huge and I kept getting lost more than once just to find a way and hundreds of zombies coming at you in a narrow roller coastal trail was really exciting.

Melee weapons don't work well though, except a chainsaw. That was the only thing that I was looking forward to but disappointed.

Characters are annoying with typical cliche phrases like "That's what I'm talking about" and some hillbillie accents thrown here and there.

In playing an advanced level in 1st Left4dead, I had to shoot zombies more than 3 bullets to bring it down. On this one, even in a normal level, it only takes one shot. That was a let down as well.
UncleSouTh
Bought and still play it when i have the free time at home.

Not too bad, did play the first one a lot and this one requires more thinking and teamwork. I play versus mostly and with friends. I guess friends make this game better since if you are good and your friends are good other players become fun to beat. As for campaign, advanced is not hard at all. expert is pretty hard but expert with "realism" turned on is nearly Impossible! if you do not know what realism is, it is just like expert in difficulty, but items don't glow, enemies/players don't glow, and players wont have their names above their heads, zombies need to get shot in head or many times to body, its just too ridiculous sometimes. Not only that but in realism if you die, you stay dead until someone comes back to 'defibs' you or end the map level without you.

As for the cheesy lines and comical character designs, it is definitely not a game to take seriously and its obvious Valve had an aim at making this game more comical than serious compared to the 1st one. So If you like fast paced shooting games and zombies on crack this is the game for you.
MiCC
after the first one is pretty sick, the second one lacks the realism the game needs, such as able to break the wall or trees.
king1111
The thing is, that's only the tip of the iceberg. Later campaigns like "Dark Carnival" add a bit of whimsy as you can play some of the carnival games (kudos to Valve for bringing back the Half Life 2 gnome for an achievement), race up and down a roller coaster as zombies chase endless after you, and eventually reach the end which culminates in an inspired ending scenario that's completely different (and a tad whimsical) than anything else in the game. This diversity only continues through the later campaigns as well, with "Hard Rain" being my absolute favorite. In "Hard Rain," as you move through the maps, it starts raining harder and harder. It's by far the most atmospheric and most interesting, since you eventually have to backtrack through the zones, but this time they are flooded and the weather adds a completely different challenge to the map. Additionally, unlike the first game where the campaigns all felt a bit too similar, resulting in my group relying on a couple campaigns we liked the most, each campaign offers so many differences, that I find myself wanting to replay them over and over. With five fully-developed campaigns, there's a lot more content than in the original game. Also, if you're feeling especially masochistic, try turning on the Realism mode which gets rid of the glowy outlines around survivors and ammo, makes infected harder to kill (headshots, please) and gets rid of the spawning closets...

And that doesn't take into account the other features. Of course, there's Versus and Survival Modes like in the original game, but L4D2 also throws in Scavenge. Scavenge essentially is L4D2's version of a capture the flag mode, with the myriad of gas cans being flags. The survivors race around the map, fighting both the infected and the clock, trying to get as many gas cans to start a generator as possible. Meanwhile, the infected obviously try to stop them. What I love about Scavenge is that it's not the time commitment that Versus is. It's a quick best of three or five game that ratchets up the tension and can create some truly inspired situations. My only complaint about this mode is that there's only one per campaign right now. Ditto the Survival mode which doesn't seem to have as many maps as in the original Left 4 Dead. Hopefully Valve rectifies this with DLC.

After you get past the myriad of modes and campaigns, there's still more tiny additions that made me smile. Guns are now strewn across the level and you won't find conveniently placed groups of weapons that contain everything. The guns also have a lot more variety, with a few different options for each type of weapon (I really enjoy the combat shotgun). The newly introduced melee weapons are interesting. In lower difficulties, they are seemingly overpowered; however, as you start to play on expert, I've found their limitations to be too great. Still, a nice additional and some of them are fantastic: taking down a witch with a chainsaw is perfection. The two grenade types return as does vials of Boomer bile. This operates under the same concept as the pipe bomb, except that the undead will race to the impact point and try to destroy whatever's there...like a Tank. Not that they will destroy a Tank, but they do provide some assistance. Then there's the other miscellaneous items, like defibrillators that will bring back dead party members.
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Metropolitan
Never played the first one or any of the console versions but this game is awesome. It can get repetitive but once you up the difficulty it is a challenge. Left 4 Dead is meant to be handled with a keyboard and mouse simply because the game pad's is a bit slow on the strifing and aiming components of the game. One day PC gamers and Xbox 360 + PS3 people will battle on an exclusive network and the pc gamer's control and sometimes hardware advantages show. BTW melee kills are the best and one of the most powerful attacts other than a direct shotgun hit or military snipe round. Easy to pull of on the PC vesion at least.
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